1) Minecraft has helped kids with autism immensely due to the writers own experience with his autistic child zac. As earlier in his childhood his vocabulary was very limited and had little patience for doing expressive activities like painting and drawing. However he had loved technology hence his immediate passion for minecraft as he was able to express himself digitally and more freely. As there's not one specific story for the game but just experimenting with the numerous possibilities of life.
2) The education version had helped teachers to interact with kids as kids were setting up towns which had helped them with their geography. agriculture and architecture.
3)Bergensten suggested that copycat version were unsuccessful due to the improvements of the quality as the beauty of the game was mainly based on it's awkward blocky look which had attracted more viewers, those with autism specifically as it helped them with their self confidence.
4)The modding community are the team members and staff that help to build minecraft (designs of towns, creatures, maps and adventures )
5)The 'sense of ownership' was very important to children according to Bergenstein as the game gives children the freedom and ability to make their own rules and meet people through their own free will. It creates a social life for them outside of school.
6)Minecraft has extended and developed it's brand over the years as it has recently partnered with 'WarnerBros' which is part of a major filming conglomerate. This is advertising and bringing minecraft into a wider culture and audience, through mass media.
Daily mail had said that video games causes aggression and dimension, however 'The Guardian' says that the evidence was inaccurate and the neurologists wasn't a real one.
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